Sleep is for the mortals
One of the most challenging hand-drawn effects to achieve is camera movement which changes the effective perspective. Nice work there. I think it's a tiny bit easier with organic shapes - I always look at how cars deform horribly when animators try that same camera movement with them in most productions. This is where 3D is a huge help, even if only as a planning tool (I think of one 3D pre-viz for a complex camera sequence in Steamboy, for instance).Nice work, Yoni! Thanks for sharing.
Very interesting. Looks like you've mastered it
That looks awesome for 2 hours of work.